【VC开源代码栏目提醒】:网学会员为广大网友收集整理了,aaaView.cpp,希望对大家有所帮助!
// aaaView.cpp : implementation of the CAaaView class
//
#include "stdafx.h"
#include "aaa.h"
#include "aaaDoc.h"
#include "aaaView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAaaView
IMPLEMENT_DYNCREATE(CAaaView, CListView)
BEGIN_MESSAGE_MAP(CAaaView, CListView)
//{{AFX_MSG_MAP(CAaaView)
ON_WM_CREATE()
ON_NOTIFY_REFLECT(LVN_COLUMNCLICK, OnColumnclick)
ON_NOTIFY_REFLECT(NM_CLICK, OnClick)
ON_WM_PAINT()
ON_WM_CTLCOLOR_REFLECT()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CListView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CListView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CListView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAaaView construction/destruction
CAaaView::CAaaView()
{
// TODO: add construction code here
}
CAaaView::~CAaaView()
{
}
BOOL CAaaView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style |= LVS_SHOWSELALWAYS | LVS_LIST;// LVS_REPORT;
return CListView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CAaaView drawing
void CAaaView::OnDraw(CDC* pDC)
{
CAaaDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
CListCtrl& m_ListCtrl = GetListCtrl();
CRect rect1;
m_ListCtrl.GetWindowRect(rect1);
//视图中贴图
CDC *pDisplayMemDC = new CDC;
CDC *pdc = m_ListCtrl.GetDC();
pDisplayMemDC->CreateCompatibleDC(pdc);
CPoint point;
CRect rtWnd;
GetWindowRect(&rtWnd);
point.x = rect1.Width();
point.y = rect1.Height();
CBitmap *pBitmap = new CBitmap;
CBitmap *pOldBitmap;
pBitmap->LoadBitmap(IDB_BITMAP26);
pOldBitmap = (CBitmap *)pDisplayMemDC->SelectObject(pBitmap);
pdc->BitBlt(0, 0, rect1.Width(), rect1.Height(), pDisplayMemDC, 0, 0, SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
}
void CAaaView::OnInitialUpdate()
{
CListView::OnInitialUpdate();
CListCtrl &m_ListCtrl = GetListCtrl();
CRect rect;
GetClientRect(rect);
//视图中贴图
CDC *pDisplayMemDC = new CDC;
CDC *pdc = m_ListCtrl.GetDC();
pDisplayMemDC->CreateCompatibleDC(pdc);
CPoint point;
CRect rtWnd;
GetWindowRect(&rtWnd);
point.x = rect.Width();
point.y = rect.Height();
CBitmap *pBitmap = new CBitmap;
CBitmap *pOldBitmap;
pBitmap->LoadBitmap(IDB_BITMAP27);
pOldBitmap = (CBitmap *)pDisplayMemDC->SelectObject(pBitmap);
pdc->BitBlt(0, 0, rect.Width(), rect.Height(), pDisplayMemDC, 0, 0, SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
delete(pBitmap);
delete (pDisplayMemDC);
// TODO: You may populate your ListView with items by directly accessing
// its list control through a call to GetListCtrl().
}
/////////////////////////////////////////////////////////////////////////////
// CAaaView printing
BOOL CAaaView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CAaaView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CAaaView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CAaaView diagnostics
#ifdef _DEBUG
void CAaaView::AssertValid() const
{
CListView::AssertValid();
}
void CAaaView::Dump(CDumpContext& dc) const
{
CListView::Dump(dc);
}
CAaaDoc* CAaaView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAaaDoc)));
return (CAaaDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CAaaView message handlers
void CAaaView::OnStyleChanged(int nStyleType, LPSTYLESTRUCT lpStyleStruct)
{
//TODO: add code to react to the user changing the view style of your window
}
int CAaaView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CListView::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
void CAaaView::OnColumnclick(NMHDR* pNMHDR, LRESULT* pResult)
{
//NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
}
void CAaaView::OnClick(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
*pResult = 0;
}
void CAaaView::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CListCtrl &m_ListCtrl = GetListCtrl();
CRect rect;
GetClientRect(rect);
CRect rect1;
m_ListCtrl.GetWindowRect(rect1);
//视图中贴图
CDC *pDisplayMemDC = new CDC;
CDC *pdc = m_ListCtrl.GetDC();
pDisplayMemDC->CreateCompatibleDC(pdc);
CPoint point;
CRect rtWnd;
GetWindowRect(&rtWnd);
point.x = rect.Width();
point.y = rect.Height();
CBitmap *pBitmap = new CBitmap;
CBitmap *pOldBitmap;
pBitmap->LoadBitmap(IDB_BITMAP27);
pOldBitmap = (CBitmap *)pDisplayMemDC->SelectObject(pBitmap);
pdc->BitBlt(0, 0, rect1.Width(), rect1.Height(), pDisplayMemDC, 0, 0, SRCCOPY);
pDisplayMemDC->SelectObject(pOldBitmap);
pBitmap->DeleteObject();
delete(pBitmap);
delete(pDisplayMemDC);
// Do not call CListView::OnPaint() for painting messages
}
HBRUSH CAaaView::CtlColor(CDC* pDC, UINT nCtlColor)
{
// TODO: Change any attributes of the DC here
// TODO: Return a non-NULL brush if the parent's handler should not be called
return NULL;
}
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