【VC开源代码栏目提醒】:本文主要为网学会员提供agentctl.cpp,希望对需要agentctl.cpp网友有所帮助,学习一下!
// Machine generated IDispatch wrapper class(es) created with ClassWizard
#include "stdafx.h"
#include "agentctl.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// IAgentCtlCharacters properties
/////////////////////////////////////////////////////////////////////////////
// IAgentCtlCharacters operations
LPDISPATCH IAgentCtlCharacters::GetItem(LPCTSTR CharacterID)
{
LPDISPATCH result;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x0, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, parms,
CharacterID);
return result;
}
LPDISPATCH IAgentCtlCharacters::Character(LPCTSTR CharacterID)
{
LPDISPATCH result;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x3, DISPATCH_METHOD, VT_DISPATCH, (void*)&result, parms,
CharacterID);
return result;
}
void IAgentCtlCharacters::Unload(LPCTSTR CharacterID)
{
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x2, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
CharacterID);
}
LPDISPATCH IAgentCtlCharacters::Load(LPCTSTR CharacterID, const VARIANT& LoadKey)
{
LPDISPATCH result;
static BYTE parms[] =
VTS_BSTR VTS_VARIANT;
InvokeHelper(0x1, DISPATCH_METHOD, VT_DISPATCH, (void*)&result, parms,
CharacterID, &LoadKey);
return result;
}
/////////////////////////////////////////////////////////////////////////////
// IAgentCtlCharacterEx properties
/////////////////////////////////////////////////////////////////////////////
// IAgentCtlCharacterEx operations
LPDISPATCH IAgentCtlCharacterEx::GetBalloon()
{
LPDISPATCH result;
InvokeHelper(0x17, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, NULL);
return result;
}
LPDISPATCH IAgentCtlCharacterEx::GetCommands()
{
LPDISPATCH result;
InvokeHelper(0x19, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, NULL);
return result;
}
CString IAgentCtlCharacterEx::GetName()
{
CString result;
InvokeHelper(0x18, DISPATCH_PROPERTYGET, VT_BSTR, (void*)&result, NULL);
return result;
}
CString IAgentCtlCharacterEx::GetDescription()
{
CString result;
InvokeHelper(0x1c, DISPATCH_PROPERTYGET, VT_BSTR, (void*)&result, NULL);
return result;
}
BOOL IAgentCtlCharacterEx::GetVisible()
{
BOOL result;
InvokeHelper(0x2, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL);
return result;
}
void IAgentCtlCharacterEx::SetLeft(short nNewValue)
{
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x3, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}
short IAgentCtlCharacterEx::GetLeft()
{
short result;
InvokeHelper(0x3, DISPATCH_PROPERTYGET, VT_I2, (void*)&result, NULL);
return result;
}
void IAgentCtlCharacterEx::SetTop(short nNewValue)
{
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x4, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}
short IAgentCtlCharacterEx::GetTop()
{
short result;
InvokeHelper(0x4, DISPATCH_PROPERTYGET, VT_I2, (void*)&result, NULL);
return result;
}
void IAgentCtlCharacterEx::SetHeight(short nNewValue)
{
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x5, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}
short IAgentCtlCharacterEx::GetHeight()
{
short result;
InvokeHelper(0x5, DISPATCH_PROPERTYGET, VT_I2, (void*)&result, NULL);
return result;
}
void IAgentCtlCharacterEx::SetWidth(short nNewValue)
{
static BYTE parms[] =
VTS_I2;
InvokeHelper(0x6, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,