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// CJButton.cpp : implementation file
//
// Owner drawn button control.
//
// Copyright ?1998 Written by Kirk Stowell
// mailto:kstowel@sprynet.com
// http://www.geocities.com/SiliconValley/Haven/8230
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name and all copyright
// notices remains intact. If the source code in this file is used in
// any commercial application then a statement along the lines of
// "Portions Copyright ?1998 Kirk Stowell" must be included in
// the startup banner, "About" box or printed documentation. An email
// letting me know that you are using it would be nice as well. That's
// not much to ask considering the amount of work that went into this.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability for any damage/loss of business that
// this product may cause.
//
// ==========================================================================
// HISTORY:
// ==========================================================================
// 1.00 17 Oct 1998 - Initial re-write and release.
// ==========================================================================
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "CJButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCJButton
CCJButton::CCJButton()
{
m_bLBtnDown = false;
m_bFlatLook = true;
}
CCJButton::~CCJButton()
{
}
IMPLEMENT_DYNAMIC(CCJButton, CButton)
BEGIN_MESSAGE_MAP(CCJButton, CButton)
//{{AFX_MSG_MAP(CCJButton)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCJButton message handlers
void CCJButton::OnMouseMove(UINT nFlags, CPoint point)
{
SetTimer (1,10,NULL);
CButton::OnMouseMove(nFlags, point);
}
void CCJButton::OnLButtonDown(UINT nFlags, CPoint point)
{
m_bLBtnDown = true;
CButton::OnLButtonDown(nFlags, point);
}
void CCJButton::OnLButtonUp(UINT nFlags, CPoint point)
{
m_bLBtnDown = false;
CButton::OnLButtonUp(nFlags, point);
}
void CCJButton::OnTimer(UINT nIDEvent)
{
CRect rcItem;
GetWindowRect(rcItem);
CPoint ptCursor;
GetCursorPos(&ptCursor);
static bool pPainted = false;
if (m_bLBtnDown==true) {
KillTimer (1);
if (pPainted == true) {
InvalidateRect (NULL);
}
pPainted = false;
return;
}
if (!rcItem.PtInRect(ptCursor)) {
KillTimer (1);
if (pPainted) {
InvalidateRect (NULL);
}
pPainted = false;
return;
}
// On mouse over, show raised button.
else if(m_bFlatLook)
{
// Get the device context for the client area.
CDC *pDC = GetDC();
if (pPainted == false)
{
// repaint client area.
GetClientRect(rcItem);
pDC->FillSolidRect(rcItem, ::GetSysColor(COLOR_BTNFACE));
// if an icon is associated with button, draw it.
if( GetIcon() ) {
SetIconRect();
DrawIconEx( pDC->GetSafeHdc(), m_rcIcon.left, m_rcIcon.top,
GetIcon(), m_rcIcon.Width(), m_rcIcon.Height(), NULL, (HBRUSH)NULL, DI_NORMAL );
}
// draw the button rect.
pDC->Draw3dRect(rcItem, ::GetSysColor(COLOR_BTNHIGHLIGHT),
::GetSysColor(COLOR_BTNSHADOW));
pPainted = true;
}
ReleaseDC (pDC);
}
CButton::OnTimer(nIDEvent);
}
void CCJButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
ASSERT(lpDrawItemStruct != NULL);
CDC* pDC = GetDC();
m_nState = lpDrawItemStruct->itemState;
// copy the rect, and fill the background.
m_rcItem.CopyRect(&lpDrawItemStruct->rcItem);
pDC->FillSolidRect(m_rcItem, ::GetSysColor(COLOR_BTNFACE));
// define rect to be used for left button down.
SetIconRect();
if(m_bFlatLook)
{
// Draw button pressed.
if ((m_nState & ODS_SELECTED)) {
pDC->Draw3dRect (m_rcItem, ::GetSysColor(COLOR_BTNSHADOW),
::GetSysColor(COLOR_BTNHIGHLIGHT));
}
// Draw button flat.
else {
pDC->Draw3dRect (m_rcItem, ::GetSysCo