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// Data_Disp1.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Data_Disp1.h"
#include "Data_Disp1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CData_Disp1App
BEGIN_MESSAGE_MAP(CData_Disp1App, CWinApp)
//{{AFX_MSG_MAP(CData_Disp1App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CData_Disp1App construction
CData_Disp1App::CData_Disp1App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CData_Disp1App object
CData_Disp1App theApp;
/////////////////////////////////////////////////////////////////////////////
// CData_Disp1App initialization
BOOL CData_Disp1App::InitInstance()
{
AfxEnableControlContainer();
//自动初始化COM和结束时关闭COM
AfxOleInit();
m_pConnection.CreateInstance("ADODB.Connection");
//-----------------连接数据库----------------------//
try
{
m_pConnection->ConnectionTimeout = 8;
//连接ACCESS2000
m_pConnection->Open("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=DataDisp1.mdb","","",adModeUnknown);
}
catch(_com_error e)///捕捉异常
{
AfxMessageBox("数据库连接失败!");
return FALSE;
}
//--------------------------------------------------//
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CData_Disp1Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CData_Disp1App::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
if(m_pConnection->State)
m_pConnection->Close();
m_pConnection.Release();
return CWinApp::ExitInstance();
}