【VC开源代码栏目提醒】:网学会员鉴于大家对VC开源代码十分关注,论文会员在此为大家搜集整理了“DEMODLG.CPP”一文,供大家参考学习
// DemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Demo.h"
#include "VtxButton.h"
#include "DemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDemoDlg dialog
CDemoDlg::CDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDemoDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDemoDlg)
DDX_Control(pDX, IDC_BUTTON9, m_cButton9);
DDX_Control(pDX, IDC_BUTTON8, m_cButton8);
DDX_Control(pDX, IDC_BUTTON7, m_cButton7);
DDX_Control(pDX, IDC_BUTTON6, m_cButton6);
DDX_Control(pDX, IDC_BUTTON5, m_cButton5);
DDX_Control(pDX, IDC_BUTTON12, m_cButton12);
DDX_Control(pDX, IDC_BUTTON11, m_cButton11);
DDX_Control(pDX, IDC_BUTTON10, m_cButton10);
DDX_Control(pDX, IDC_BUTTON4, m_cButton4);
DDX_Control(pDX, IDC_BUTTON3, m_cButton3);
DDX_Control(pDX, IDC_BUTTON2, m_cButton2);
DDX_Control(pDX, IDC_BUTTON1, m_cButton1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDemoDlg, CDialog)
//{{AFX_MSG_MAP(CDemoDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDemoDlg message handlers
BOOL CDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CRect rect;
m_cButton1.GetClientRect(&rect); // Get the button's original dimensions
CVtxPolygons vtxPolygons;
int offset[4] = {0, 1, 2, 4};
for (int i = 0; i < 4; i++) // Iterate through each of the polygons
{
// Add the corners
vtxPolygons.Add(i, CVertex(rect.left + offset[i], rect.top + offset[i]));
vtxPolygons.Add(i, CVertex(rect.right - offset[i] - 1, rect.top + offset[i]));
vtxPolygons.Add(i, CVertex(rect.right - offset[i] - 1, rect.bottom - offset[i] - 1));
vtxPolygons.Add(i, CVertex(rect.left + offset[i], rect.bottom - offset[i] - 1));
}
vtxPolygons.ClosePolygons(); // Close the polygons off
m_cButton1.SetVtxPolygons(&vtxPolygons); // Set the button's polygons
m_cButton2.SetVtx(VTX_DIAMOND);
m_cButton3.SetVtx(VTX_CIRCLE);
m_cButton4.SetVtx(VTX_STRETCHEDCIRCLE);
m_cButton5.SetVtx(VTX_RECT);
m_cButton6.SetVtx(VTX_DIAMOND);
m_cButton7.SetVtx(VTX_CIRCLE);
m_cButton8.SetVtx(VTX_STRETCHEDCIRCLE);
m_cButton9.SetVtx(VTX_RECT);
m_cButton10.SetVtx(VTX_DIAMOND);
m_cButton11.SetVtx(VTX_CIRCLE);
m_cButton12.SetVtx(VTX_STRETCHEDCIRCLE);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDemoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
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