【VC开源代码栏目提醒】:本文主要为网学会员提供DrawcudeDlg.cpp,希望对需要DrawcudeDlg.cpp网友有所帮助,学习一下!
// DrawcudeDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Drawcude.h"
#include "DrawcudeDlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define PI 3.1415926
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDrawcudeDlg dialog
CDrawcudeDlg::CDrawcudeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDrawcudeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDrawcudeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDrawcudeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDrawcudeDlg)
DDX_Control(pDX, IDC_PALETTE, m_palette);
DDX_Control(pDX, IDC_EDIT4, m_angle);
DDX_Control(pDX, IDC_EDIT3, m_height);
DDX_Control(pDX, IDC_EDIT2, m_width);
DDX_Control(pDX, IDC_EDIT1, m_length);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDrawcudeDlg, CDialog)
//{{AFX_MSG_MAP(CDrawcudeDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTDRAW, OnButdraw)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDrawcudeDlg message handlers
BOOL CDrawcudeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CDrawcudeDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDrawcudeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDrawcudeDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDrawcudeDlg::OnButdraw()
{
// TODO: Add your control notification handler code here
CDC* pDC;
pDC = m_palette.GetDC();
CRect rc,rect;
m_palette.GetClientRect(rect);
m_palette.GetWindowRect(rc);
pDC->FillRect(rect,NULL);
//取出中心点
CPoint center;
center.x=rc.Width()/2;
center.y=rc.Height()/2;
pDC->SetViewportOrg(center);
CString slength,swidth,sheight,sangle;
m_length.GetWindowText(slength);
m_width.GetWindowText(swidth);
m_height.GetWindowText(sheight);
m_angle.GetWindowText(sangle);
int nlength,nwidth,nheight,nangle;
nlength=atoi(slength);
nwidth=atoi(swidth);
nheight=atoi(sheight);
nangle=atoi(sangle);
CPoint LTop,LBottom,RTop,RBottom;
LTop.x=1-nlength/2;
LTop.y=1-nheight/2;
RTop.x=nlength/2;
RTop.y=1-nheight/2;
LBottom.x=1-nlength/2;
LBottom.y=nheight/2;
RBottom.x=nlength/2;
RBottom.y=nheight/2;
CPen pen(PS_SOLID,1,RGB(0,0,0));
CPen DOTPen; //虚线
DOTPen.CreatePen(PS_DOT,1,RGB(0,0,0));
pDC->SelectObject(&pen);
//画正面矩形
pDC->Rectangle(LTop.x,LTop.y,RBottom.x,RBottom.y);
CPoint LeftTop,RightTop;
LeftTop.x=(long)(LTop.x+(cos(nangle*PI/180)*nwidth));
LeftTop.y=(long)(LTop.y-(sin(nangle*PI/180)*nwidth));
RightTop.x=LeftTop.x+nlength;
RightTop.y=LeftTop.y;
pDC->MoveTo(LTop);
pDC->LineTo(LeftTop);
pDC->LineTo(RightTop);
pDC->LineTo(RTop);
CPoint Other,DotPoint;
DotPoint.x=LeftTop.x ;
DotPoint.y=LeftTop.y+nheight;
pDC->MoveTo(RightTop);
if(nangle<89)
{
pDC->SelectObject(&pen);
Other.x=RightTop.x;
Other.y=RightTop.y+nheight;
pDC->LineTo(Other);
pDC->LineTo(RBottom);
pDC->SelectObject(&DOTPen);
pDC->MoveTo(LeftTop);
pDC->LineTo(DotPoint);
pDC->LineTo(LBottom);
}
else
{
pDC->SelectObject(&DOTPen);
Other.x=RightTop.x;
Other.y=RightTop.y+nheight;
pDC->LineTo(Other);
pDC->LineTo(RBottom);
pDC->SelectObject(&pen);
pDC->MoveTo(LeftTop);
pDC->LineTo(DotPoint);
pDC->LineTo(LBottom);
}
pDC->SelectObject(&DOTPen);
pDC->MoveTo(DotPoint);
pDC->LineTo(Other);
}
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