【VC开源代码栏目提醒】:本文主要为网学会员提供FighterDlg.cpp,希望对需要FighterDlg.cpp网友有所帮助,学习一下!
// FighterDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Fighter.h"
#include "mmsystem.h"
#include "FighterDlg.h"
#include "FighterInfo.h"
#include "CongraduationDlg.h"
#include "AboutPage.h"
#include "RankPage.h"
#include "SettingPage.h"
#include "OperationPage.h"
#include "BCMenu.h"
#include "QuitDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
HRGN BitmapToRegion(HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010);
/////////////////////////////////////////////////////////////////////////////
// CFighterDlg dialog
CFighterDlg::CFighterDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFighterDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFighterDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pPic = NULL;
// m_pOldBitmap = NULL;
m_bShowHandCursor = FALSE;
m_bShowShootingCursor = FALSE;
m_bLoadFrame = FALSE;
m_bLoadWelcomeString = TRUE;
m_bSound = TRUE;
m_bByComputer = TRUE;
m_bShow = TRUE;
m_nFighterDown = 0;
m_nFighterHit = 0;
m_nBomb = 0;
for(int i=0; i<10; i++)
for(int j=0; j<10; j++)
{
m_nSky[i][j] = 0;
m_nShootingResult[i][j] = 0;
}
m_rectSky = CRect(70, 54, 70+300, 54+300);
m_ptNew = CPoint(m_rectSky.right+10, m_rectSky.top);
m_rectCommentFrame = CRect(m_rectSky.right+20, m_rectSky.top+100, m_rectSky.right+132, m_rectSky.top+172);
m_ptComment = CPoint(m_rectCommentFrame.left, m_rectCommentFrame.top);
m_rectFighterDown = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+40, m_rectCommentFrame.right, m_rectCommentFrame.bottom+55);
m_rectBomb = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+70, m_rectCommentFrame.right, m_rectCommentFrame.bottom+85);
m_rectFighterHit = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+100, m_rectCommentFrame.right, m_rectCommentFrame.bottom+115);
m_nCommentTimer = 0;
m_nWelcomeTimer = 0;
m_strComment5 = "";
m_strComment4 = "";
m_strComment3 = "";
m_strComment2 = "";
m_strComment1 = "";
m_nGameStatus = FIGHTER_STOP;
}
CFighterDlg::~CFighterDlg()
{
}
void CFighterDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFighterDlg)
DDX_Control(pDX, IDC_BUTTON_LOAD, m_ctrlLoad);
DDX_Control(pDX, IDC_BUTTON_SAVE, m_ctrlSave);
DDX_Control(pDX, IDC_BUTTON_QUIT, m_ctrlQuit);
DDX_Control(pDX, IDC_BUTTON_OPTION, m_ctrlOption);
DDX_Control(pDX, IDC_BUTTON_POSITION, m_ctrlPosition);
DDX_Control(pDX, IDC_BUTTON_NEW, m_ctrlNew);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFighterDlg, CDialog)
//{{AFX_MSG_MAP(CFighterDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SETCURSOR()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONDBLCLK()
ON_WM_RBUTTONDOWN()
ON_WM_TIMER()
ON_WM_KEYDOWN()
ON_COMMAND(ID_MENU_SHOW, OnMenuShow)
ON_WM_DESTROY()
ON_COMMAND(ID_MENU_LOAD, OnMenuLoad)
ON_COMMAND(ID_MENU_QUIT, OnMenuQuit)
ON_COMMAND(ID_MENU_SAVE, OnMenuSave)
ON_COMMAND(ID_MENU_SOUND, OnMenuSound)
ON_BN_CLICKED(IDC_BUTTON_NEW, OnButtonNew)
ON_BN_CLICKED(IDC_BUTTON_LOAD, OnButtonLoad)
ON_BN_CLICKED(IDC_BUTTON_OPTION, OnButtonOption)
ON_BN_CLICKED(IDC_BUTTON_POSITION, OnButtonPosition)
ON_BN_CLICKED(IDC_BUTTON_QUIT, OnButtonQuit)
ON_BN_CLICKED(IDC_BUTTON_SAVE, OnButtonSave)
ON_COMMAND(ID_MENU_HOMEPAGE, OnMenuHomepage)
//}}AFX_MSG_MAP
//ON_MESSAGE(WM_CLICK_TRAYICON,OnClickTrayIcon)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFighterDlg message handlers
BOOL CFighterDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for thi