【VC开源代码栏目提醒】:本文主要为网学会员提供FiveDlg.cpp,希望对需要FiveDlg.cpp网友有所帮助,学习一下!
// FiveDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Five.h"
#include "AI.h"
#include "FiveDlg.h"
#include <Mmsystem.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog
CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFiveDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFiveDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_hBKG.CreateSolidBrush(RGB(33,65,96));
m_rtBoard = CRect(FIVE_MARGIN+10,FIVE_MARGIN+10,FIVE_MARGIN+FIVE_WIDTH*(FIVE_X-1)+10, FIVE_MARGIN+FIVE_HEIGHT*(FIVE_Y-1)+10);
m_rtSelect = CRect(0,0,0,0);
m_penSelect.CreatePen( PS_SOLID, 1, RGB(55,55,85) );
m_bmpWhite.LoadBitmap(IDB_WHITE);
m_bmpBlack.LoadBitmap(IDB_BLACK);
m_nGameStatus = GAME_END;
m_bSelect = FALSE;
m_bConnected = FALSE;
}
void CFiveDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFiveDlg)
DDX_Control(pDX, IDC_ANIMATE_SNOOPY, m_Animate);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
//{{AFX_MSG_MAP(CFiveDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
ON_WM_CTLCOLOR()
ON_COMMAND(ID_GAME_EXIT, OnGameExit)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_COMMAND(ID_OPTIONS_HVH, OnOptionsHvh)
ON_UPDATE_COMMAND_UI(ID_ACTION_SURRENDER, OnUpdateActionSurrender)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_HVH, OnUpdateOptionsHvh)
ON_COMMAND(ID_GAME_NEW, OnGameNew)
ON_COMMAND(ID_OPTIONS_COMPUTER, OnOptionsComputer)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_COMPUTER, OnUpdateOptionsComputer)
ON_COMMAND(ID_OPTIONS_HUMAN, OnOptionsHuman)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_HUMAN, OnUpdateOptionsHuman)
ON_COMMAND(ID_ACTION_SURRENDER, OnActionSurrender)
ON_COMMAND(ID_OPTIONS_SETTINGS, OnOptionsSettings)
ON_COMMAND(ID_HELP_ABOUT, OnHelpAbout)
ON_COMMAND(ID_OPTIONS_SERVER, OnOptionsServer)
ON_COMMAND(ID_OPTIONS_CLIENT, OnOptionsClient)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveDlg message handlers
void CFiveDlg::OnOK(){}
void CFiveDlg::OnCancel(){}
BOOL CFiveDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_ai.SetParentWnd(this);
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_nCurrentSide = FIVE_NULL;
if(GetMenu()->GetMenuState(ID_OPTIONS_HUMAN, MF_CHECKED)){// human white
m_PlayerWhite = FIVE_HUMAN;
m_PlayerBlack = FIVE_COMPUTER;
}
if(GetMenu()->GetMenuState(ID