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// gamesView.cpp : implementation of the CGamesView class
//
#include "stdafx.h"
#include "games.h"
#include "gamesDoc.h"
#include "gamesView.h"
#include "Myview.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGamesView
IMPLEMENT_DYNCREATE(CGamesView, CView)
BEGIN_MESSAGE_MAP(CGamesView, CView)
//{{AFX_MSG_MAP(CGamesView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
ON_COMMAND(IDM_GAME, StartGame)
ON_WM_TIMER()
ON_WM_KEYDOWN()
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGamesView construction/destruction
void CGamesView::ClearPoint()
{
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
delete pt;
}
m_pPointList.RemoveAll();
}
CGamesView::CGamesView()
{
// TODO: add construction code here
m_nPointNum = 0;
if( m_nPointNum > 0 )
ClearPoint();
}
CGamesView::~CGamesView()
{
}
void CGamesView::StartGame()
{
AfxMessageBox("dsfsf");
/*
//CStatic st;
//st.Create("", WS_CHILD|WS_BORDER|WS_VISIBLE,CRect(0,0,400,400),this);
m_nMoveType = 1;
CreateNewPoint();
CreateNewPoint(32, 32);
m_nTimer = this->SetTimer(1,200,0);
*/
}
void CGamesView::CreateNewPoint(int x, int y)
{
m_bCreate = TRUE;
if(x ==0 && y == 0)
{
srand((unsigned)time(NULL));
m_nX = (rand() % 200 + 1) / 32 * 32;
m_nY = (rand() % 200 + 1) / 32 * 32;
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
if(!(m_nX == pt->x && m_nY == pt->y))
continue;
m_nX = (rand() % 400 + 1) / 32 * 32;
m_nY = (rand() % 400 + 1) / 32 * 32;
pos = m_pPointList.GetHeadPosition();
}
}
else
{
CPoint* pt = new CPoint(x, y);
m_pPointList.AddHead(pt);
m_nPointNum ++;
}
CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
if (hic == NULL)
AfxMessageBox("error");
pDC->DrawIcon(m_nX, m_nY, hic);
m_bCreate = FALSE;
ReleaseDC(pDC);
}
void CGamesView::OnTimer( UINT nIDEvent )
{
if (!m_bCreate)
MovePoint();
}
void CGamesView::MovePoint()
{
int x = 0, y = 0;
switch(m_nMoveType)
{
case 1:
x += 32;
break;
case 2:
x -= 32;
break;
case 3:
y -= 32;
break;
case 4:
y += 32;
break;
}
CPoint* pt = (CPoint*)m_pPointList.GetHead();
if (pt->x + x == m_nX && pt->y + y == m_nY)
{
CPoint* pNew = new CPoint(m_nX, m_nY);
m_pPointList.AddHead(pNew);
m_nPointNum ++;
CreateNewPoint();
return;
}
CDC* pDC = GetDC();
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
HICON hicNULL = AfxGetApp()->LoadIcon(IDI_NULL);
if(m_nPointNum == 1)
{
pDC->DrawIcon(pt->x, pt->y, hicNULL);
pt->x += x;
pt->y += y;
pDC->DrawIcon(pt->x, pt->y, hic);
m_pPointList.SetAt(m_pPointList.GetHeadPosition(), pt);
}
else
{
CPoint* pLast = (CPoint*)m_pPointList.GetTail();
pDC->DrawIcon(pLast->x, pLast->y, hicNULL);
m_pPointList.RemoveTail();
delete pLast;
CPoint* pNew = new CPoint(pt->x + x, pt->y + y);
m_pPointList.AddHead(pNew);
pDC->DrawIcon(pNew->x, pNew->y, hic);
}
ReleaseDC(pDC);
}
void CGamesView::OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags )
{
switch(nChar)
{
case 39:
if(m_nMoveType != 2)
m_nMoveType = 1;
break;
case 37:
if(m_nMoveType != 1)
m_nMoveType = 2;
break;
case 38:
if(m_nMoveType != 4)
m_nMoveType = 3;
break;
case 40:
if(m_nMoveType != 3)
m_nMoveType = 4;
break;
}
}
BOOL CGamesView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CGamesView drawing
void CGamesView::OnDraw(CDC* pDC)
{
CGamesDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
HICON hic = AfxGetApp()->LoadIcon(IDI_POINT);
for(POSITION pos = m_pPointList.GetHeadPosition(); pos!= NULL;)
{
CPoint* pt = (CPoint*)m_pPointList.GetNext(pos);
pDC->DrawIcon(pt->x, pt->y, hic);
}
pDC->DrawIcon(m_nX, m_nY, hic);
}
/////////////////////////////////////////////////////////////////////////////
// CGamesView printing
BOOL CGamesView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CGamesView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CGamesView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CGamesView diagnostics
#ifdef _DEBUG
void CGamesView::AssertValid() const
{
CView::AssertValid();
}
void CGamesView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CGamesDoc* CGamesView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CGamesDoc)));
return (CGamesDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CGamesView message handlers
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