【VC开源代码栏目提醒】:网学会员--在 VC开源代码编辑为广大网友搜集整理了:GifCtrl.cpp绩等信息,祝愿广大网友取得需要的信息,参考学习。
// GifCtrl.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "GifCtrl.h"
#include "GifCtrlDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//GDI+环境所需变量
GdiplusStartupInput m_gdiplusStartupInput;
ULONG_PTR m_gdiplusToken;
/////////////////////////////////////////////////////////////////////////////
// CGifCtrlApp
BEGIN_MESSAGE_MAP(CGifCtrlApp, CWinApp)
//{{AFX_MSG_MAP(CGifCtrlApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGifCtrlApp construction
CGifCtrlApp::CGifCtrlApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CGifCtrlApp object
CGifCtrlApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CGifCtrlApp initialization
BOOL CGifCtrlApp::InitInstance()
{
AfxEnableControlContainer();
GdiplusStartup(&m_gdiplusToken, &m_gdiplusStartupInput, NULL);
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CGifCtrlDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CGifCtrlApp::ExitInstance()
{
GdiplusShutdown(m_gdiplusToken);
return CWinApp::ExitInstance();
}
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