【VC开源代码栏目提醒】:网学会员,鉴于大家对VC开源代码十分关注,论文会员在此为大家搜集整理了“HWRECT.CPP”一文,供大家参考学习!
// HWRECT.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "HWRECT.h"
#include "AboutDlg.h"
#include "MainFrm.h"
#include "HWRECTDoc.h"
#include "HWRECTView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHWRECTApp
BEGIN_MESSAGE_MAP(CHWRECTApp, CWinApp)
//{{AFX_MSG_MAP(CHWRECTApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_HELP_ABOUT, OnHelpAbout)
ON_COMMAND(ID_GAME_EXIT, OnGameExit)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHWRECTApp construction
CHWRECTApp::CHWRECTApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CHWRECTApp object
CHWRECTApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CHWRECTApp initialization
BOOL CHWRECTApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register document templates
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CHWRECTDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CHWRECTView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
void CHWRECTApp::OnAppAbout()
{
CAboutDlg dlg;
dlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CHWRECTApp commands
void CHWRECTApp::OnHelpAbout()
{
CAboutDlg dlg;
dlg.DoModal();
}
void CHWRECTApp::OnGameExit()
{
exit(0);
}