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// LANServerClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "LANServerClient.h"
#include "LANServerClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLANServerClientDlg dialog
CLANServerClientDlg::CLANServerClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLANServerClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLANServerClientDlg)
m_Type = 0;
m_Port = 10001;
m_Info = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_SocketServer.SetMessagePara(this,WM_NET_MESSAGE);
m_SocketClient.SetMessagePara(this,WM_NET_MESSAGE);
}
void CLANServerClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLANServerClientDlg)
DDX_Control(pDX, IDC_HOSTIP, m_IP);
DDX_Radio(pDX, IDC_SERVER, m_Type);
DDX_Text(pDX, IDC_PORT, m_Port);
DDX_Text(pDX, IDC_INFO, m_Info);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLANServerClientDlg, CDialog)
//{{AFX_MSG_MAP(CLANServerClientDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SERVER, OnServer)
ON_BN_CLICKED(IDC_CLIENT, OnClient)
ON_BN_CLICKED(IDC_START_LINK, OnStartLink)
ON_BN_CLICKED(IDC_SEND, OnSend)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_WM_TIMER()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_
NET_MESSAGE,NETMessage)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLANServerClientDlg message handlers
BOOL CLANServerClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_IP.EnableWindow(FALSE);
BYTE a1 = 127;
BYTE a2 = 0;
BYTE a3 = 0;
BYTE a4 = 1;
m_IP.SetAddress(a1,a2,a3,a4);
return TRUE; // return TRUE unless you set the focus to a control
}
void CLANServerClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLANServerClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_