【VC开源代码栏目提醒】:网学会员在VC开源代码频道为大家收集整理了LoadMapDlg.cpp提供大家参考,希望对大家有所帮助!
/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
LoadMapDlg.cpp
Abstract:
the Dialog class for Loading the
very Game Map to be re-edit.
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail:
LoadMapDlg.cpp为[网学网-网友上传,谢谢支持]。
Revision History: 1.0
--*/
#include "stdafx.h"
#include "BoxMan_Editer.h"
#include "LoadMapDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLoadMapDlg dialog
extern int MAX_MISSION_NUM;
CLoadMapDlg::CLoadMapDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLoadMapDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLoadMapDlg)
m_loadMapNum = 1;
//}}AFX_DATA_INIT
}
void CLoadMapDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLoadMapDlg)
DDX_Text(pDX, IDC_EDIT_LOAD_NUM, m_loadMapNum);
DDV_MinMaxInt(pDX, m_loadMapNum, 1, MAX_MISSION_NUM);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLoadMapDlg, CDialog)
//{{AFX_MSG_MAP(CLoadMapDlg)
ON_WM_SHOWWINDOW()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLoadMapDlg message handlers
void CLoadMapDlg::OnShowWindow(BOOL bShow, UINT nStatus)
{
CDialog::OnShowWindow(bShow, nStatus);
//显示前设置好文本为最大关数
SetDlgItemInt(IDC_STATIC_MAX_NUM, MAX_MISSION_NUM);
}
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