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// MenuManageDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MenuManage.h"
#include "MenuManageDlg.h"
#include "RegisterDlg.h"
#include "LoginDlg.h"
#include "MenuDlg.h"
#include "LevelDlg.h"
#include "DeskDlg.h"
#include "SetPaymodeDlg.h"
#include "PayDlg.h"
#include "CalculateDlg.h"
#include "OffdutyDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CMenuManageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMenuManageDlg dialog
CMenuManageDlg::CMenuManageDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMenuManageDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMenuManageDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMenuManageDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMenuManageDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMenuManageDlg, CDialog)
//{{AFX_MSG_MAP(CMenuManageDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_REGISTER, OnRegister)
ON_COMMAND(ID_LOGIN, OnLogin)
ON_COMMAND(ID_SET_LEVEL, OnSetLevel)
ON_UPDATE_COMMAND_UI(ID_SET_LEVEL, OnUpdateSetLevel)
ON_COMMAND(ID_SET_MENU, OnSetMenu)
ON_COMMAND(ID_BALANCE, OnBalance)
ON_UPDATE_COMMAND_UI(ID_BALANCE, OnUpdateBalance)
ON_COMMAND(ID_ORDER_SYSTEM, OnOrderSystem)
ON_UPDATE_COMMAND_UI(ID_ORDER_SYSTEM, OnUpdateOrderSystem)
ON_UPDATE_COMMAND_UI(ID_SET_MENU, OnUpdateSetMenu)
ON_COMMAND(ID_LOGOUT, OnLogout)
ON_COMMAND(ID_PAY_CHECK, OnPayCheck)
ON_UPDATE_COMMAND_UI(ID_PAY_CHECK, OnUpdatePayCheck)
ON_COMMAND(ID_PAYMODE_SET, OnPaymodeSet)
ON_UPDATE_COMMAND_UI(ID_PAYMODE_SET, OnUpdatePaymodeSet)
ON_WM_CLOSE()
ON_COMMAND(ID_EXIT_SYSTEM, OnExitSystem)
ON_COMMAND(ID_CHANGE_DUTY, OnChangeDuty)
ON_UPDATE_COMMAND_UI(ID_CHANGE_DUTY, OnUpdateChangeDuty)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMenuManageDlg message handlers
BOOL CMenuManageDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMenuManageDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMenuManageDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMenuManageDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMenuManageDlg::OnRegister()
{
// TODO: Add your command handler code here
CRegisterDlg dlg(this);
dlg.DoModal();
}
void CMenuManageDlg::OnLogin()
{
// TODO: Add your command handler code here
CLoginDlg dlg(this);
dlg.DoModal();
}
void CMenuManageDlg::OnSetLevel()
{
// TODO: Add your command handler code here
CLevelDlg dlg(this);
dlg.DoModal();
}
void CMenuManageDlg::OnUpdateSetLevel(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
if(theApp.m_Level ==1 )
{
pCmdUI -> Enable(true);
}
else if(theApp.m_Level == 0)
{
pCmdUI -> Enable(false);
MessageBox("您无权进行用户级别设置","酒店管理系统");
}
else
{
pCmdUI -> Enable(false);
MessageBox("请您先登录","酒店管理系统");
}
}
void CMenuManageDlg::OnSetMenu()
{
// TODO: Add your command handler code here
CMenuDlg dlg(this);
dlg.DoModal();
}
void CMenuManageDlg::OnUpdateSetMenu(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
if(theApp.m_Level == 1 )
{
pCmdUI -> Enable(true);
}
else if(theApp.m_Level == 0)
{
pCmdUI -> Enable(false);
MessageBox("您无权进行菜谱设置","酒店管理系统");
}
else
{
pCmdUI -> Enable(false);
MessageBox("请您先登录","酒店管理系统");
}
}
void CMenuManageDlg::OnBalance()
{
// TODO: Add your command handler code here
CCalculateDlg dlg(this);
dlg.DoModal();
}
void CMenuManageDlg::OnUpdateBalance(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler co
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