20
4.3.3 建立Biped的基本动作 24
4.3.4 创建路径动画 26
4.3.5 人物动作的实现 29
4.4 渲染输出 33
4.5 后期制作 35
第5章 结束语 37
致 谢 38
参考文献 39
Contents
Chapter 1 Introduction 1
1.1 Topics of Meaning and Purpose 1
1.2 3D Animation at Home and Abroad 2
1.2.1 Foreign Status 2
1.2.2 Domestic Status 2
1.2.3 Domestic Prospects 3
1.2.4 The Future of Animation 3
1.3 Main Content 3
Chapter 2 3D Animation Outlined 4
2.1 3D animation Profile 4
2.2 3D Computer Animation's History and Development 5
2.2.1 Computer Animation History 5
2.2.2 3D Animation Film Development 6
2.3 3D Software Development 6
2.4 3D Software Classification 7
2.5 Application of 3D Character Animation 7
Chapter 3 Design 9
3.1 Design Concepts and Goals 9
3.2 Implementation Tools 9
3.2.1 3ds max History of the Development 9
3.2.2 The Reasons for the Choice 10
3.3 Production Processes 10
Chapter 4 Implementation 12
4.1 Plot Design 12
4.2 Modeling 12
4.2.1 Create A Geometric Model of the Standard Method 13
4.2.2 Ball Editor of the Modeling and Baskerball 13
4.2.3 Modeling Figures 16
4.2.4 Scene Modeling 18
4.3 Character Animation Production 18
4.3.1 Production of Biped 19
4.3.2 Biped and Skin 20
4.3.3 The Establishment of the Basic Moves Biped 24
4.3.4 Create A Path Animation 26
4.3.5 Implementation of Action Figures 29
4.4 Rendering Output 33
4.5 Post-Production 35
Chapter 5 Concluding Remarks 37
Acknowledgement 38
References 39
第1章 绪论