............................................................................................. 4 §1.2 互联网3D图形技术的应用 .................................................................................... 4 §1.3 JAVA3D在WEB中的成功 ....................................................................................... 5 第二章 JAVA3D技术的简介............................................................................................ 6 §2.1 JAVA3D概述 ............................................................................................................. 6 2.1.1 Java3D简介 ..................................................................................................... 6 2.1.2 Java3D与其他三维技术的比较 ...................................................................... 6 §2.2 JAVA3D的场景图结构.............................................................................................. 7 2.2.1 虚拟宇宙Virtual Universe ......................................................................... 8 2.2.2 Java3D的坐标系统 ......................................................................................... 9 2.2.3 场景Locale ...............................................................................................10 §2.3 实现三维世界......................................................................................................... 11 2.3.1 Java3D的观察模式 ........................................................................................ 11 2.3.2 Java3D中用来定义观察的对象 .....................................................................12 2.3.3 在三维世界中建立、移动观察点 ...................................................................13 2.3.4 Java3D的网络基础 ........................................................................................14 第三章 实现JAVA3D结构体系的方法 ............................................................................14 §3.1 总体设计 ................................................................................................................14 §3.2 基本形体的生成 .....................................................................................................14 3.2.1平板的生成 ........................................................................................................14 3.2.2 立方体的生成 ...................................................................................................15 3.2.3 圆锥的生成 .......................................................................................................15 3.2.4 球体的生成 ........................................................................................................15 3.2.5.圆柱体的生成 ....................................................................................................15 §3.3 点、线、面的生成 .................................................................................................16 3.3.1点的生成 ............................................................................................................16 3.3.2直线的生成 ........................................................................................................16 3.3.3面的生成 ..................................................................................................