..........17 §3.4 外部复杂形体的调用 .............................................................................................17 §3.5背景变换的实现方法 ..............................................................................................18 3.5.1 灯光 ..................................................................................................................18 3.5.2 纹理贴图 ...........................................................................................................19 3.5.3 雾 ......................................................................................................................19 §3.6 动画的生成 ............................................................................................................20 第四章JAVA3D场景的实现 .............................................................................................20 §4.1JAVA3D的实现流程 .................................................................................................20 §4.2 JAVA3D的建模 ......................................................................................................21 4.2.1 生成场景 .......................................................................................................21 4.2.2 Temple的圆柱体的构建 .....................................................................................21 4.2.3 Tower的构建 .....................................................................................................23 §4.3 动画的实现 ............................................................................................................24 4.3.1 调用galleon.obj文件 ........................................................................................24 4.3.2 物体转动 ...........................................................................................................25 4.3.3场景的移动 ........................................................................................................25 §4.4 背景变换 ................................................................................................................26 4.4.1 创建灯光 ...........................................................................................................26 4.4.2 创建背景图片 ...................................................................................................29 4.4.3 指数雾 ...............................................................................................................30 4.4.4 背景音乐 ...........................................................................................................31 §4.5 在网页上显示3D图形 ..........................................................................................31 第五章 实践和展望 ...........................................................................................................32 §5.1 WEB3D技术发展前景 ..........................................................................................32 §5.2 论文总结 ................................................................................................................33 参考文献 ............................................................................................................................34 第一章 绪论 §1.1 引言 互联网的出现及飞速发展使IT