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手机吞吃蛇游戏的设计与开发-论文和程序及源代码 - 1 文件数, 0 目录数.
手机吞吃蛇游戏的设计与开发.doc
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br> J2ME(Java 2 Micro Edition) 是近年来随着各种不同设备,尤其是移动通信设备的飞速发展而诞生的一项新的开发技术。它定位在消费性电子产品的应用上,对设备的智能化、多样化,提供了革命性的解决方案,并因其"Write Once, run anywhere"的Java特性而提高开发的效率。
随着手机的日益普及、JAVA功能在移动设备上的实现,JAVA应用程序产生的手机增值服务逐渐体现出其影响力,对丰富人们的生活内容、提供快捷的资讯起着不可忽视的作用。本文主要介绍了一款手机吞吃蛇游戏,本设计着眼于J2ME技术的应用,采用JDK1.6,NetBeans 5.5作为开发工具,使用WTK2.5作为模拟器测试,开发一款吞吃蛇的手机游戏程序。本程序将老少皆宜的经典作品移植到手机上来,为更流行的硬件平台提供应用软件。这些都将能很好的满足未来人们对手机游戏的需求。吞吃蛇游戏基于JAVA平台编写,满足一般手机用户的娱乐需求。
关键词: J2ME;手机游戏;Java,吞吃蛇
The Design and the development of the gobbled snake mobile game
Abstract
J2ME (Java 2 Micro Edition) was a new development technology which born based on each different kinds of equipment, especially the rapid development of mobile communication equipment. It locates in the application of the expensive electronic products, has provided the revolutionary solution to the intellectualization and the diversification of the equipment and enhances the development the efficiency because of the Java characteristic that "Write Once, run anywhere"
With the popularization of the handset and the realization of the JAVA function on the mobile equipment The increment service of the handset which produced by the JAVA application procedure gradually manifests its influence,and plays a noticeable role on riching people's life content and providing the quick information.This thesis mainly introduced a gobbled snake game in the handset, this design focuses on the application of the J2ME technology, takes JDK1.6, NetBeans5.5 as the developmentkit, uses WTK2.5 as the simulator to test, develops a handset game procedure of the gobbled snake game. This procedure transplants the classical work which both good for young and old to the handset, provides the application software for the more popular hardware platform. These will be able to satisfy the peoples' demands to the handset's games. The gobbled snake game based on the JAVA platform compilation, satisfied the entertainment demand of the common handset user.
Keyword: J2ME; Handset game; Java, the gobbled snake
目 录
论文总页数:21页
1引 言 1
2手机吞吃蛇游戏系统分析 2
2.1系统需求分析 2
2.1.1游戏背景 2
2.1.2游戏功能 2
2.1.3游戏的操作性要求: 3
2.1.4 游戏的实用性 3
2.2系统设计目标 3
2.2.1游戏设计思想 3
2.2.2 模块框架结构 4
2.2.3 关键技术问题 4
2.3系统开发环境 5
2.4系统运行环境 5
3贪吃蛇游戏系统设计 6
3.1程序流程 6
3.1.1结构构造 6
3.1.2系统流程图 6
3.1.3系统流程说明 7
3.2数据结构设计 8
4系统实现及核心代码 11
4.1系统实现 11
4.2 核心代码 13
5系统测试 15
5.1测试方法 15
5.2 测试结果 15
5.3 测试结论 17
5.4 程序运行截图 17
结 论 19
参