ed(MouseEvent e)
{
showPopup(e);
}
public void showPopup(MouseEvent e)
{
if(e.isPopupTrigger())
jmp.show(e.getComponent(),e.getX(),e.getY());
}
}
class D extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
char key=e.getKeyChar();
if(isTyped(key))
{
}
else
{
}
}
public boolean isTyped(char key)
{
for(int i=0;i
{
if((char)(key-32)==myletter.cc[i].charAt(0))
{
isTypedSum++;
myletter.reStart(i);
return true;
}
}
isWrongTypedSum++;
return false;
}
}
public void stop()
{
newthread=null;
}
}
class letter
{
MyPanel game;
final int Max;
boolean let[];
int X[];
int Y[];
int speed[];
int exist_letter_num;
int XY[];
int ini;
StringBuffer c[];
String cc[];
Random ran=new Random();
Color mycolor[]={Color.red,Color.green};
int aa[];
public letter(MyPanel game)
{
Max=9; //将字母最多设置为9个。此数为不可改变的。
this.game=game;
let=new boolean[Max];
XY=new int[Max];
ini=50;
initArray();
exist_letter_num=3; //初始化,刚开始落下字母的个数。
}
public void initArray()
{
for(int i=0;i {
let[i]=false;
XY[i]=ini;
ini+=70;
}
}
public void randomLetters() //随机产生n个不同数字的值。
{
X=new int[exist_letter_num];
Y=new int[exist_letter_num];
speed=new int[exist_letter_num];
aa=new int[100];
for(int i=0,n=0;i {
aa[n]=ran.nextInt(9);
if(i!=0)
{
while(check(aa,n))
{
aa[n]=ran.nextInt(9);
}
}
X[i]=XY[aa[n]];
Y[i]=ran.nextInt(11)-10;
speed[i]=ran.nextInt(8)+1;
let[aa[n]]=true; //保存下放字母的位置。
n++;
}
randomStrings();
}
public void randomStrings()
{
c=new StringBuffer[exist_letter_num];
cc=new String[exist_letter_num];
while(true)
{
for(int i=0;i {
c[i]=new StringBuffer();
cc[i]=new String();
c[i].setLength(1);
c[i].setCharAt(0,(char)(ran.nextInt(26)+65));
cc[i]=""+c[i];
}
if(checkChar(c))
break;
}
}
public boolean checkChar(StringBuffer c[])
{
if(exist_letter_num==1) return true;
for(int i=0;i for(int j=i+1;j {
if(c[i].equals(c[j])) retu
rn false;
}
return true;
}
public boolean check(int aa[],int n)
{
for(int i=0;i for(int j=i+1;j<=n;j++)
{
if(aa[i]==aa[j]) return true;
}
return false;
}
public void paintLetters(Graphics g)
{
for(int temp=0;temp {
g.setColor(mycolor[ran.nextInt(2)]);
g.fill3DRect(X[temp],Y[temp],20,20,true);
g.setColor(Color.blue);
g.drawString(cc[temp],X[temp]+5,Y[temp]+15);
Y[temp]+=speed[temp];
if(Y[temp]>game